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AH
2000
Springer
14 years 9 days ago
Knowledge Computing Method for Enhancing the Effectiveness of a WWW Distance Education System
Abstract. The ultimate aim of our research is a free, evolutionary, Internetbased, agent-based, long-distance teaching environment for academic English. For this purpose, we are bu...
Alexandra I. Cristea, Toshio Okamoto
JCP
2007
100views more  JCP 2007»
13 years 8 months ago
From MITO to SAMO: Evolution of an Educational Game for Spanish Orthography
— An educational game is a recreational activity designed to teach people (typically children) about a certain subject, or to help them learn a skill as they play. These games ar...
Cristina Carmona, David Bueno
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
13 years 7 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis
KBSE
2008
IEEE
14 years 3 months ago
Social thinking to design social software: A course experience report
Open-source development, social production, social networks and other factors change the way we understand software systems. The paper motivates the use of social thinking to desi...
Cédric Mesnage, Mehdi Jazayeri
SIGCSE
2000
ACM
139views Education» more  SIGCSE 2000»
14 years 1 months ago
Design and analysis of algorithms reconsidered
The paper elucidates two views (models) of algorithmic problem solving. The first one is static; it is based on the identification of several principal dimensions of algorithmic p...
Anany Levitin