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GAMEON
2007
13 years 10 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
IIE
2008
112views more  IIE 2008»
13 years 8 months ago
Towards a Blended Learning Model for Teaching and Learning Computer Programming: A Case Study
Blended learning is becoming an attractive model in higher education as new innovative information technologies are becoming increasingly available. However, just blending face-to-...
Said Hadjerrouit
SAC
2003
ACM
14 years 1 months ago
Representing the Applications and Compositions of Design Patterns in UML
Design patterns capture the distilled experience of expert designers. The compositions of design patterns may reuse design experience and solve a set of problems. Design patterns ...
Jing Dong
ICRA
2006
IEEE
210views Robotics» more  ICRA 2006»
14 years 2 months ago
Programmable Central Pattern Generators: an Application to Biped Locomotion Control
— We present a system of coupled nonlinear oscillators to be used as programmable central pattern generators, and apply it to control the locomotion of a humanoid robot. Central ...
Ludovic Righetti, Auke Jan Ijspeert
SIGCSE
2012
ACM
284views Education» more  SIGCSE 2012»
12 years 4 months ago
Teaching operating systems using android
The computing landscape is shifting towards mobile devices. To learn about operating systems, it is increasingly important for students to gain hands-on kernel programming experie...
Jeremy Andrus, Jason Nieh