In this paper, we propose a framework for the design of learning activities, which follows the key idea of the “Learning-for-Use” model and adopts characteristics from the exp...
Agoritsa Gogoulou, Evangelia Gouli, Maria Grigoria...
This paper presents the concepts of our MoRob (Modular Educational Robotic Toolbox) project, which aims to provide a robot platform for university teaching and research. Character...
Access to the disciplines of science, Technology, Engineering and Mathematics (STEM) for blind and vision impaired people continues to be a problem. The inherently visual nature o...
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
This paper describes an innovative approach to teaching about human-computer interaction to a large class of students in their third year of a Computer Science major. Because of t...