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» Teaching Programming Principles through a Game Engine
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CP
2008
Springer
13 years 9 months ago
A Constraint Programming Approach for Allocation and Scheduling on the CELL Broadband Engine
The Cell BE processor provides both scalable computation power and flexibility, and it is already being adopted for many computational intensive applications like aerospace, defens...
Luca Benini, Michele Lombardi, Michela Milano, Mar...
WSC
2004
13 years 9 months ago
Educating Middle and High School Students in Space Operations: The Simulation Approach
This paper describes a proposed pilot educational program to teach middle and high school students the space shuttle processing operations. This pilot program involves a partnersh...
Mansooreh Mollaghasemi, Michael Georgiopoulos, Ann...
28
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ICSE
2005
IEEE-ACM
14 years 7 months ago
Informatics: A Novel, Contextualized Approach to Software Engineering Education
Over the past decade, it has been established that a good education in software engineering requires a specialized program of study different from traditional computer science prog...
André van der Hoek, David G. Kay, Debra J. ...
CACM
2007
164views more  CACM 2007»
13 years 7 months ago
Is abstraction the key to computing?
ACTION THE KEY TO COMPUTING? Why is it that some software engineers and computer scientists are able to produce clear, elegant designs and programs, while others cannot? Is it poss...
Jeff Kramer
ICIDS
2010
Springer
13 years 5 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom