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ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
DIDACTICA
2000
70views more  DIDACTICA 2000»
13 years 7 months ago
Visualisierung und Animation der semantischen Analyse von Programmen
In computer science methods to aid learning are very important, because abstract models are used frequently. For this conventional teaching methods do not suffice. We have develope...
Andreas Kerren
CSEE
2007
Springer
13 years 11 months ago
Exploiting Multiplicity to Teach Reliability and Maintainability in a Capstone Project
Many, if not most, Computer Science programs contain some form of capstone, or senior, project as a key requirement in receiving a bachelor's degree in Computer Science or So...
Janet E. Burge
CSEE
2007
Springer
14 years 1 months ago
Practice and Transfer of Learning in the Teaching of Software Testing
Many university classes and commercial training courses rely on classroom lecture and practice exercises to help students learn new skills. The thesis work described in this paper...
Cem Kaner, Sowmya Padmanabhan
SIGITE
2004
ACM
14 years 29 days ago
Implementation of object-orientation using UML in entry level software development courses
In this paper, we establish the need (based on literature and anecdotal evidence) for an infrastructure for CS1 courses to visually support problem solving from the initial proble...
Mohammad H. N. Tabrizi, Carol B. Collins, E. Ozan,...