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» Teaching computer graphics without raster-level algorithms
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SGP
2003
15 years 5 months ago
Edge-Sharpener: Recovering Sharp Features in Triangulations of non-adaptively re-meshed surfaces
3D scanners, iso-surface extraction procedures, and several recent geometric compression schemes sample surfaces of 3D shapes in a regular fashion, without any attempt to align th...
Marco Attene, Bianca Falcidieno, Michela Spagnuolo...
VISUALIZATION
1998
IEEE
15 years 8 months ago
Real-time techniques for 3D flow visualization
Visualization of three dimensional flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and clu...
Anton L. Fuhrmann, Eduard Gröller
SIGGRAPH
2000
ACM
15 years 8 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
VIS
2004
IEEE
170views Visualization» more  VIS 2004»
16 years 5 months ago
Guaranteed Quality Triangulation of Molecular Skin Surfaces
We present an efficient algorithm to mesh the macromolecules surface model represented by the skin surface defined by Edelsbrunner. Our algorithm overcomes several challenges resi...
Ho-Lun Cheng, Xinwei Shi
DCC
2001
IEEE
16 years 3 months ago
LIPT: A Reversible Lossless Text Transform to Improve Compression Performance
Lossless compression researchers have developed highly sophisticated approaches, such as Huffman encoding, arithmetic encoding, the Lempel-Ziv family, Dynamic Markov Compression (D...
Fauzia S. Awan, Nan Zhang 0005, Nitin Motgi, Raja ...