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ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
CCGRID
2004
IEEE
13 years 11 months ago
QoS support for high-performance scientific Grid applications
The Grid approach provides the ability to access and use distributed resources as part of virtual organizations. The emerging Grid infrastructure gives rise to a class of scientif...
Rashid J. Al-Ali, Gregor von Laszewski, Kaizar Ami...
MSWIM
2009
ACM
14 years 2 months ago
A performance evaluation framework for fair solutions in ad hoc networks
Fairness in multihop ad hoc networks has received considerable attention in the literature. Many schemes have been proposed, which attempt to compute the “optimal” bit rates o...
Manos Dramitinos, Rémi Vannier, Isabelle Gu...
SENSYS
2003
ACM
14 years 29 days ago
Timing-sync protocol for sensor networks
Wireless ad-hoc sensor networks have emerged as an interesting and important research area in the last few years. The applications envisioned for such networks require collaborati...
Saurabh Ganeriwal, Ram Kumar, Mani B. Srivastava
LAWEB
2003
IEEE
14 years 1 months ago
Quantitative Analysis of Strategies for Streaming Media Distribution
Streaming media applications are becoming more popular on the late years, as for example, news transmitted live through the web, music, show, and films. Traditional client/server...
Marisa A. Vasconcelos, Leonardo C. da Rocha, Julia...