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» Teaching objects-first in introductory computer science
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SIGCSE
2009
ACM
189views Education» more  SIGCSE 2009»
14 years 8 months ago
QuickDraw: bringing graphics into first year
This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an...
Ben Stephenson, Craig Taube-Schock
ITICSE
2005
ACM
14 years 28 days ago
Teaching programming and language concepts using LEGOs
concepts more concrete. The method has two main learning outcomes: • Language Specification – The goal of the assignment is to be able to build LEGO® creations on a standard g...
Cynthia S. Hood, Dennis J. Hood
SIGCSE
2009
ACM
110views Education» more  SIGCSE 2009»
14 years 8 months ago
Personalizing CS1 with robots
We have developed a CS1 curriculum that uses a robotics context to teach introductory programming [1]. Core to our approach is that each student has their own personal robot. Our ...
Jay Summet, Deepak Kumar, Keith J. O'Hara, Daniel ...
ITICSE
2005
ACM
14 years 28 days ago
Analyzing relationships between closed labs and course activities in CS1
Closed laboratories are becoming an increasingly popular approach to teaching introductory computer science courses. However, as observed in [1], “Considering the prevalence of ...
Leen-Kiat Soh, Ashok Samal, Suzette Person, Gwen N...
SIGCSE
2010
ACM
189views Education» more  SIGCSE 2010»
14 years 2 months ago
Principles of asking effective questions during student problem solving
Using effective teaching practices is a high priority for educators. One important pedagogical skill for computer science instructors is asking effective questions. This paper pre...
Kristy Elizabeth Boyer, William Lahti, Robert Phil...