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» Teaching programming and language concepts using LEGOs
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GAMEON
2007
13 years 9 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
SIGCSE
2008
ACM
92views Education» more  SIGCSE 2008»
13 years 7 months ago
Patterns for programming in parallel, pedagogically
Pipeline, Delta, and Black Hole are three simple patterns used in concurrent software design. We recently presented these and other patterns for parallelism at a nine-hour worksho...
Matthew C. Jadud, Jon Simpson, Christian L. Jacobs...
SIGCSE
1994
ACM
150views Education» more  SIGCSE 1994»
13 years 11 months ago
Using literate programming to teach good programming practices
The ability to comprehend a program written by other individuals is becoming increasingly important in software development and maintenance. In an attempt to encourage undergradua...
Stephen Shum, Curtis R. Cook
SIGSOFT
2005
ACM
14 years 8 months ago
KenyaEclipse: learning to program in eclipse
A fundamental part of a Computer Science degree is learning to program. Rather than starting students on a full commercial language, we favour using a dedicated "teaching lan...
Robert Chatley, Thomas Timbul
ACE
2004
197views Education» more  ACE 2004»
13 years 9 months ago
The Cryptic Crossword Puzzle as a Useful Analogue in Teaching Programming
Contrary to the apparent beliefs of many students, computer programming and problem solving are not amenable to purely book learning. These skills can be acquired only by practice...
Simon