Sciweavers

878 search results - page 107 / 176
» Teaching software engineering through game design
Sort
View
ICSE
2003
IEEE-ACM
14 years 3 months ago
An Analysis of the Fault Correction Process in a Large-Scale SDL Production Model
Improvements in the software development process depend on our ability to collect and analyze data drawn from various phases of the development life cycle. Our design metrics rese...
Dolores M. Zage, Wayne M. Zage
ICST
2009
IEEE
13 years 7 months ago
Putting Formal Specifications under the Magnifying Glass: Model-based Testing for Validation
A software development process is conceptually an abstract form of model transformation, starting from an enduser model of requirements, through to a system model for which code c...
Emine G. Aydal, Richard F. Paige, Mark Utting, Jim...
CODES
2008
IEEE
14 years 4 months ago
Scratchpad allocation for concurrent embedded software
Software-controlled scratchpad memory is increasingly employed in embedded systems as it offers better timing predictability compared to caches. Previous scratchpad allocation alg...
Vivy Suhendra, Abhik Roychoudhury, Tulika Mitra
SIGCSE
2000
ACM
132views Education» more  SIGCSE 2000»
14 years 2 months ago
Empirical investigation throughout the CS curriculum
Empirical skills are playing an increasingly important role in the computing profession and our society. But while traditional computer science curricula are effective in teaching...
David W. Reed, Craig S. Miller, Grant Braught
AUTOMATICA
2008
154views more  AUTOMATICA 2008»
13 years 10 months ago
Approximately bisimilar symbolic models for nonlinear control systems
Control systems are usually modeled by differential equations describing how physical phenomena can be influenced by certain control parameters or inputs. Although these models ar...
Giordano Pola, Antoine Girard, Paulo Tabuada