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» Teaching software engineering through game design
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BIRTHDAY
2008
Springer
14 years 3 days ago
From Domain to Requirements
This is a discursive paper. That is, it shows some formulas (but only as examples so that the reader may be convinced that there is, perhaps, some substance to our claims), no theo...
Dines Bjørner
CODES
2003
IEEE
14 years 3 months ago
Design space minimization with timing and code size optimization for embedded DSP
One of the most challenging problems in high-level synthesis is how to quickly explore a wide range of design options to achieve high-quality designs. This paper presents an Integ...
Qingfeng Zhuge, Zili Shao, Bin Xiao, Edwin Hsing-M...
ACMACE
2009
ACM
14 years 1 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
ADHOC
2011
13 years 1 months ago
RadiaLE: A framework for designing and assessing link quality estimators in wireless sensor networks
—Stringent cost and energy constraints impose the use of low-cost and low-power radio transceivers in large-scale wireless sensor networks (WSNs). This fact, together with the ha...
Nouha Baccour, Anis Koubaa, Maissa Ben Jamâa...
CISSE
2007
Springer
14 years 4 months ago
Intuitive Interface for the Exploration of Volumetric Datasets
Conventional human-computer interfaces for the exploration of volume datasets employ the mouse as an input device. Specifying an oblique orientation for a crosssectional plane thr...
Rahul Sarkar, Chrishnika de Almeida, Noureen Syed,...