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» Teaching software engineering through game design
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VISSOFT
2005
IEEE
14 years 3 months ago
Interactive Exploration of UML Sequence Diagrams
Sequence diagrams are commonly used to represent object interactions in software systems. Reverse-engineered sequence diagrams, which are constructed from existing code, are becom...
Richard Sharp, Atanas Rountev
ICSE
2010
IEEE-ACM
14 years 7 days ago
Linking e-mails and source code artifacts
E-mails concerning the development issues of a system constitute an important source of information about high-level design decisions, low-level implementation concerns, and the s...
Alberto Bacchelli, Michele Lanza, Romain Robbes
AOSD
2009
ACM
14 years 5 months ago
Modelling hardware verification concerns specified in the e language: an experience report
e is an aspect-oriented hardware verification language that is widely used to verify the design of electronic circuits through the development and execution of testbenches. In rec...
Darren Galpin, Cormac Driver, Siobhán Clark...
EICS
2009
ACM
14 years 4 months ago
GT/SD: performance and simplicity in a groupware toolkit
Many tools exist for developing real-time distributed groupware, but most of these tools focus primarily on the performance of the resulting system, or on simplifying the developm...
Brian de Alwis, Carl Gutwin, Saul Greenberg
VRST
2003
ACM
14 years 3 months ago
Alternative reality: a new platform for virtual reality art
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...