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» Teaching software engineering through game design
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EUROMICRO
2007
IEEE
14 years 4 months ago
SensBution: A Rule-Based Peer-to-Peer Approach for Sensor-Based Infrastructures
Ubiquitous environments facilitate the fast and easy access to users’ physical environments. Ubiquitous environments typically capture users’ presence and activities in a room...
Tom Gross, Thilo Paul-Stueve, Tsvetomira Palakarsk...
JCS
2002
115views more  JCS 2002»
13 years 9 months ago
Panoptis: Intrusion Detection Using a Domain-Specific Language
We describe the use of a domain-specific language (DSL) for expressing critical design values and constraints in an intrusion detection application. Through the use of this specia...
Diomidis Spinellis, Dimitris Gritzalis
PLDI
2009
ACM
14 years 4 months ago
TAJ: effective taint analysis of web applications
Taint analysis, a form of information-flow analysis, establishes whether values from untrusted methods and parameters may flow into security-sensitive operations. Taint analysis...
Omer Tripp, Marco Pistoia, Stephen J. Fink, Manu S...
DIGRA
2005
Springer
14 years 3 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
CGO
2009
IEEE
14 years 4 months ago
Stream Compilation for Real-Time Embedded Multicore Systems
Abstract—Multicore systems have not only become ubiquitous in the desktop and server worlds, but are also becoming the standard in the embedded space. Multicore offers programabi...
Yoonseo Choi, Yuan Lin, Nathan Chong, Scott A. Mah...