Sciweavers

878 search results - page 174 / 176
» Teaching software engineering through game design
Sort
View
CODES
2009
IEEE
14 years 2 months ago
A standby-sparing technique with low energy-overhead for fault-tolerant hard real-time systems
Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...
Alireza Ejlali, Bashir M. Al-Hashimi, Petru Eles
CODES
2005
IEEE
14 years 1 months ago
Blue matter on blue gene/L: massively parallel computation for biomolecular simulation
This paper provides an overview of the Blue Matter application development effort within the Blue Gene project that supports our scientific simulation efforts in the areas of pro...
Robert S. Germain, Blake G. Fitch, Aleksandr Raysh...
ICA3PP
2005
Springer
14 years 1 months ago
GridMD: Program Architecture for Distributed Molecular Simulation
In the present work we describe architectural concepts of the distributed molecular simulation package GridMD. The main purpose of this work is to underline the construction patter...
Ilya Valuev
ICLP
2004
Springer
14 years 27 days ago
Applying CLP to Predict Extra-Functional Properties of Component-Based Models
A component is the basic re-usable unit of composition to build composite systems by connecting to others through their provided and required ports. Checking the functional complia...
Olivier Defour, Jean-Marc Jézéquel, ...
WWW
2010
ACM
13 years 11 months ago
Enabling entity-based aggregators for web 2.0 data
Selecting and presenting content culled from multiple heterogeneous and physically distributed sources is a challenging task. The exponential growth of the web data in modern time...
Ekaterini Ioannou, Claudia Niederée, Yannis...