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» Teaching software engineering through game design
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DAGSTUHL
2009
13 years 8 months ago
Engineering Self-Adaptive Systems through Feedback Loops
To deal with the increasing complexity of software systems and uncertainty of their environments, software engineers have turned to self-adaptivity. Self-adaptive systems are capab...
Yuriy Brun, Giovanna Di Marzo Serugendo, Cristina ...
WCRE
2009
IEEE
14 years 2 months ago
SQUAD: Software Quality Understanding through the Analysis of Design
—Object-oriented software quality models usually use metrics of classes and of relationships among classes to assess the quality of systems. However, software quality does not de...
Foutse Khomh
ICSE
2008
IEEE-ACM
14 years 8 months ago
A teamwork-based approach to programming fundamentals with scheme, smalltalk & java
In October 2004 the University of Lugano in southern Switzerland established a new faculty of informatics. Its founding principles are innovation in teaching and faculty participa...
Michele Lanza, Amy L. Murphy, Romain Robbes, Mirce...
SIGSOFT
2010
ACM
13 years 6 months ago
SCORE: the first student contest on software engineering
The Student Contest on Software Engineering (SCORE), organized for the first time in conjunction with the International Conference on Software Engineering (ICSE) 2009, attracted 5...
Dino Mandrioli, Stephen Fickas, Carlo A. Furia, Me...
IE
2007
13 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee