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» Teaching software engineering through game design
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IWSSD
2000
IEEE
14 years 1 months ago
Design Guidance through the Controlled Application of Constraints
We seek to facilitate development of high quality software designs and architectures by using rigorous process definitions to guide application of the complex structure of relati...
Aaron G. Cass, Leon J. Osterweil
COMPSAC
1999
IEEE
14 years 1 months ago
Testing Extensible Design Patterns in Object-Oriented Frameworks through Scenario Templates
Design patterns have been used in object-oriented frameworks such as the IBM San Francisco framework, Apple's Rhaspody, OpenStep, and WebObjects, and DIWB. However, few guide...
Wei-Tek Tsai, Yongzhong Tu, Weiguang Shao, Ezra Eb...
CAISE
2006
Springer
14 years 16 days ago
Designing Security Requirements Models Through Planning
The quest for designing secure and trusted software has led to refined Software Engineering methodologies that rely on tools to support the design process. Automated reasoning mech...
Volha Bryl, Fabio Massacci, John Mylopoulos, Nicol...
IPPS
2008
IEEE
14 years 3 months ago
High performance MPEG-2 software decoder on the cell broadband engine
The Sony-Toshiba-IBM Cell Broadband Engine is a heterogeneous multicore architecture that consists of a traditional microprocessor (PPE) with eight SIMD coprocessing units (SPEs) ...
David A. Bader, Sulabh Patel
TCIAIG
2010
13 years 3 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu