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» Teaching software engineering through game design
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WCRE
2002
IEEE
14 years 1 months ago
Relating Expectations to Automatically Recovered Design Patterns
At MITRE we are developing tools to aid analysts in assessing the operational usability and quality of object-oriented code. Our tools statically examine source code, automaticall...
Angel Asencio, Sam Cardman, David Harris, Ellen La...
MSE
2005
IEEE
133views Hardware» more  MSE 2005»
14 years 2 months ago
Embedded System Design with FPGAs Using HDLs (Lessons Learned and Pitfalls to Be Avoided)
This paper describes the authors experience with teaching VHDL (and more recently, Verilog) to undergraduate and graduate students at WPI and to engineers through various short co...
R. James Duckworth
SIGCSE
2010
ACM
186views Education» more  SIGCSE 2010»
14 years 3 months ago
Teaching operating systems using virtual appliances and distributed version control
Students learn more through hands-on project experience for computer science courses such as operating systems, but providing the infrastructure support for a large class to learn...
Oren Laadan, Jason Nieh, Nicolas Viennot
ICSE
2007
IEEE-ACM
14 years 9 months ago
Bug Hunt: Making Early Software Testing Lessons Engaging and Affordable
Software testing efforts account for a large part of the software development costs. We still struggle, however, to properly prepare students to perform software testing activitie...
Sebastian G. Elbaum, Suzette Person, Jonathan Doku...
IUI
2000
ACM
14 years 1 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...