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» Teaching software engineering through game design
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ITCC
2005
IEEE
14 years 2 months ago
Misuse Case-Based Design and Analysis of Secure Software Architecture
This paper presents an approach to the architectural design and analysis of secure software systems based on the system requirements elicited in the form of use cases and misuse c...
Joshua J. Pauli, Dianxiang Xu
KBSE
1994
IEEE
14 years 29 days ago
A Formal Approach to Domain-Oriented Software Design Environments
This paper describes a formal approach to domain-oriented software design environments, based on declarative domain theories, formal specifications, and deductive program synthesi...
Michael R. Lowry, Andrew Philpot, Thomas Pressburg...
CCECE
2006
IEEE
14 years 2 months ago
A Hardware/Software Co-Design for RSVP-TE MPLS
This paper presents a hardware/software co-design for Multi Protocol Label Switching (MPLS) using RSVP-TE as a signaling protocol. MPLS is the protocol framework on which the atte...
Raymond Peterkin, Dan Ionescu
RE
2005
Springer
14 years 2 months ago
Modeling Security Requirements Through Ownership, Permission and Delegation
Security Requirements Engineering is emerging as a branch of Software Engineering, spurred by the realization that security must be dealt with early on during the requirements pha...
Paolo Giorgini, Fabio Massacci, John Mylopoulos, N...
DAC
2006
ACM
14 years 9 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi