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» Teaching software engineering through game design
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SIGSOFT
2001
ACM
14 years 9 months ago
An empirical methodology for introducing software processes
There is a growing interest in empirical study in software engineering, both for validating mature technologies and for guiding improvements of less-mature technologies. This pape...
Forrest Shull, Jeffrey Carver, Guilherme Travassos
KBSE
2007
IEEE
14 years 3 months ago
Tools for model-based security engineering: models vs. code
We present tools to support model-based security engineering on both the model and the code level. In the approach supported by these tools, one firstly specifies the securitycr...
Jan Jürjens, Yijun Yu
CODES
2003
IEEE
14 years 2 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel
ICSM
2008
IEEE
14 years 3 months ago
Supporting requirements reuse in multi-agent system product line design and evolution
A principal goal of agent-oriented software engineering (AOSE) is to provide the mechanisms for reusing, maintaining and allowing the evolution of agent-based software systems. Ou...
Josh Dehlinger, Robyn R. Lutz
APSEC
2005
IEEE
14 years 2 months ago
Architectural Style - Based Modeling and Simulation of Complex Software Systems
The design and development of complex software systems is a difficult task, and it is not easy to ensure the quality of a developed software. The paper presents an architectural ...
Ping Guo, Gregor Engels, Reiko Heckel