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» Teaching software engineering through game design
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124
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ICSM
2002
IEEE
15 years 8 months ago
Constraining Software Evolution
Software is multidimensional but the tools that support it are not. The lack of tool support causes the software artifacts representing different dimensions to evolve independentl...
Steven P. Reiss
137
Voted
WOSP
2004
ACM
15 years 9 months ago
Early performance testing of distributed software applications
Performance characteristics, such as response time, throughput and scalability, are key quality attributes of distributed applications. Current practice, however, rarely applies s...
Giovanni Denaro, Andrea Polini, Wolfgang Emmerich
133
Voted
ICFP
2003
ACM
16 years 3 months ago
Software is discrete mathematics
A three-year study collected information bearing on the question of whether studying mathematics improves programming skills. An analysis of the data revealed significant differen...
Rex L. Page
134
Voted
MM
2005
ACM
143views Multimedia» more  MM 2005»
15 years 9 months ago
An adaptation framework for new media artworks
In this paper, we are interested in adaptation mechanisms for the design, creation and experimentation of adaptive and interactive new media artworks. Through a concrete case stud...
Anis Ouali, Brigitte Kerhervé, Paul Landon
131
Voted
SELMAS
2005
Springer
15 years 9 months ago
A Product-Line Approach to Promote Asset Reuse in Multi-agent Systems
Software reuse technologies have been a driving force in significantly reducing both the time and cost of software specification, development, maintenance and evolution. However, t...
Josh Dehlinger, Robyn R. Lutz