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SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
13 years 8 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
CSEE
2009
Springer
14 years 3 months ago
Using Software Project Courses to Integrate Education and Research: An Experience Report
At University of Southern California (USC), CSCI577ab is a graduate software engineering course that teaches best software engineering practices and allows students to apply the l...
Supannika Koolmanojwong, Barry W. Boehm
SIGCSE
1995
ACM
166views Education» more  SIGCSE 1995»
14 years 12 days ago
An interactive lecture approach to teaching computer science
Students get more out of an interactive lecture than a passive lecture because they are given time to think. This time allows them to determine if they understand a concept, and i...
Susan H. Rodger
JOT
2008
114views more  JOT 2008»
13 years 8 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
ASSETS
2009
ACM
14 years 3 months ago
Including accessibility within and beyond undergraduate computing courses
This paper presents a unique approach to undergraduate teaching in which accessibility topics are completely integrated throughout the curriculum, treating accessibility not as a ...
Annalu Waller, Vicki L. Hanson, David Sloan