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DIGRA
2003
Springer
14 years 1 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
ACE
2004
153views Education» more  ACE 2004»
13 years 10 months ago
Developing and Implementing a Professional Doctorate in Computing
This paper describes the processes involved in developing and implementing the Doctor of Computing (DComp) programme at UNITEC Institute of Technology. It is the first professiona...
Donald Joyce, Alison Young
SERVICES
2008
71views more  SERVICES 2008»
13 years 10 months ago
Using Problems to Learn Service-Oriented Computing
Service-oriented computing and the ensuing science of services represent significant challenges to academia. As we come to grips with its many implications, we are slowly beginnin...
Sandeep Purao, Vijay K. Vaishnavi, John W. Bagby, ...
CIG
2005
IEEE
14 years 2 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes
MICAI
2004
Springer
14 years 1 months ago
A Biologically Motivated and Computationally Efficient Natural Language Processor
Abstract. Conventional artificial neural network models lack many physiological properties of the neuron. Current learning algorithms are more concerned to computational performanc...
João Luís Garcia Rosa