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INTETAIN
2005
Springer
14 years 3 months ago
Getting the Story Right: Making Computer-Generated Stories More Entertaining
Abstract. In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels...
Katri Oinonen, Mariët Theune, Anton Nijholt, ...
ICGI
1994
Springer
14 years 1 months ago
Computer Assisted Grammar Construction
: This paper proposes a new inference approach for Chinese probabilistic context-free grammar, which implements the EM algorithm based on the bracket matching schemes. By utilizing...
S. J. Young, H.-H. Shih
ACL
2010
13 years 8 months ago
Learning Common Grammar from Multilingual Corpus
We propose a corpus-based probabilistic framework to extract hidden common syntax across languages from non-parallel multilingual corpora in an unsupervised fashion. For this purp...
Tomoharu Iwata, Daichi Mochihashi, Hiroshi Sawada
ROBOCUP
2005
Springer
117views Robotics» more  ROBOCUP 2005»
14 years 3 months ago
Towards Eliminating Manual Color Calibration at RoboCup
Color calibration is a time-consuming, and therefore costly requirement for most robot teams at RoboCup. This paper presents an approach for autonomous color learning on-board a mo...
Mohan Sridharan, Peter Stone
CA
2003
IEEE
14 years 3 months ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver