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CHI
1999
ACM
13 years 11 months ago
i-LAND: An Interactive Landscape for Creativity and Innovation
We describe the i-LAND environment which constitutes an example of our vision of the workspaces of the future, in this case supporting cooperative work of dynamic teams with chang...
Norbert A. Streitz, Jörg Geißler, Torst...
ALT
2009
Springer
14 years 4 months ago
Learning from Streams
Abstract. Learning from streams is a process in which a group of learners separately obtain information about the target to be learned, but they can communicate with each other in ...
Sanjay Jain, Frank Stephan, Nan Ye
CHI
2009
ACM
14 years 8 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
CEC
2009
IEEE
14 years 2 months ago
Towards creative design using collaborative interactive genetic algorithms
— We present a computational model of creative design based on collaborative interactive genetic algorithms. We test our model on floorplanning. We guide the evolution of floor...
Juan C. Quiroz, Sushil J. Louis, Amit Banerjee, Se...
CDVE
2007
Springer
136views Visualization» more  CDVE 2007»
14 years 1 months ago
Cooperative Validation in Distributed Control Systems Design
The team of engineers designing and implementing distributed control system software must communicate within a multidisciplinary environment. One of the main problems is the intera...
Dariusz Choinski, Mieczyslaw Metzger, Witold Nocon...