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FDL
2006
IEEE
14 years 1 months ago
Functional Virtual Prototyping Design Flow and VHDL-AMS
Needs in the worldwide competition push teams to master more and more their design flow in order to minimize risks, costs, time to market, and potential liabilities. The classical...
Yannick Hervé, Patricia Desgreys
ROBOCUP
2005
Springer
140views Robotics» more  ROBOCUP 2005»
14 years 26 days ago
Cooperative Action Control Based on Evaluating Objective Achievements
This paper deals with a cooperative control method for a multi-agent system in dynamic environment. This method enables a robot to perform flexible cooperation based on the global ...
Hikari Fujii, Masayuki Kato, Kazuo Yoshida
JMLR
2011
106views more  JMLR 2011»
13 years 2 months ago
A Bayesian Approximation Method for Online Ranking
This paper describes a Bayesian approximation method to obtain online ranking algorithms for games with multiple teams and multiple players. Recently for Internet games large onli...
Ruby C. Weng, Chih-Jen Lin
SIGSOFT
2010
ACM
13 years 5 months ago
SCORE: the first student contest on software engineering
The Student Contest on Software Engineering (SCORE), organized for the first time in conjunction with the International Conference on Software Engineering (ICSE) 2009, attracted 5...
Dino Mandrioli, Stephen Fickas, Carlo A. Furia, Me...
ROBOCUP
2001
Springer
104views Robotics» more  ROBOCUP 2001»
13 years 11 months ago
A Generalised Approach to Position Selection for Simulated Soccer Agents
Position selection is a key task that must be carried out by a soccer-playing agent, but is often overlooked in favour of the more active tasks such as ball control. This paper exa...
Matthew Hunter, Huosheng Hu