The rapid need for high bandwidth and low latency communication in distributed real-time systems is driving system architects towards high-speed switches developed for high volume...
We propose a novel work partitioning technique, Image Layer Decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has s...
This paper presents an end-to-end synthesis technique for lowpower distributed real-time system design. This technique synthesizes supply voltages of resources to optimize system-...
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen