Sciweavers

820 search results - page 75 / 164
» Techniques for Efficient Interactive Configuration of Distri...
Sort
View
NETGAMES
2006
ACM
14 years 2 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
TVCG
2008
151views more  TVCG 2008»
13 years 8 months ago
Visualization of Particle Interactions in Granular Media
Interaction between particles in so-called granular media, such as soil and sand, plays an important role in the context of geomechanical phenomena and numerous industrial applicat...
Holger A. Meier, Michael Schlemmer, Christian Wagn...
ICDCS
1991
IEEE
14 years 11 days ago
Supporting the development of network programs
of ‘‘network computers’’ is inherently lessAbstract predictable than that of more traditional distributed memory systems, such as hypercubes [22], since both theFor computa...
Bernd Bruegge, Peter Steenkiste

Publication
248views
13 years 6 months ago
Equalizer: A Scalable Parallel Rendering Framework
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
Stefan Eilemann, Maxim Makhinya, Renato Pajarola
CORR
2010
Springer
224views Education» more  CORR 2010»
13 years 9 months ago
A Cluster Based Replication Architecture for Load Balancing in Peer-to-Peer Content Distribution
In P2P systems, large volumes of data are declustered naturally across a large number of peers. But it is very difficult to control the initial data distribution because every use...
S. Ayyasamy, S. N. Sivanandam