This paper introduces feature-based textures, a new image representation that combines features and samples for high-quality texture mapping. Features identify boundaries within a...
—This paper suggests a new approach for bitstream processing of embedded systems, using a combination of C++ metaprogramming combined with architecture extensions of an customiza...
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
— Programmable multiprocessor systems-on-chip are becoming the preferred implementation platform for embedded streaming applications. This enables using more software components,...
Peter Poplavko, Twan Basten, Jef L. van Meerbergen