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RT
2004
Springer
14 years 1 months ago
Feature-Based Textures
This paper introduces feature-based textures, a new image representation that combines features and samples for high-quality texture mapping. Features identify boundaries within a...
Ganesh Ramanarayanan, Kavita Bala, Bruce Walter
DATE
2010
IEEE
155views Hardware» more  DATE 2010»
14 years 15 days ago
Bitstream processing for embedded systems using C++ metaprogramming
—This paper suggests a new approach for bitstream processing of embedded systems, using a combination of C++ metaprogramming combined with architecture extensions of an customiza...
Reimund Klemm, Gerhard Fettweis
GRAPP
2008
13 years 9 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
INFSOF
2007
185views more  INFSOF 2007»
13 years 7 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
DSD
2007
IEEE
164views Hardware» more  DSD 2007»
14 years 2 months ago
Execution-time Prediction for Dynamic Streaming Applications with Task-level Parallelism
— Programmable multiprocessor systems-on-chip are becoming the preferred implementation platform for embedded streaming applications. This enables using more software components,...
Peter Poplavko, Twan Basten, Jef L. van Meerbergen