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HYBRID
2009
Springer
13 years 7 months ago
STORMED Hybrid Games
We introduce STORMED hybrid games (SHG), a generalization of STORMED Hybrid Systems [21], which have natural specifications, allow rich continuous dynamics and admit various proper...
Vladimeros Vladimerou, Pavithra Prabhakar, Mahesh ...
FOSSACS
2012
Springer
12 years 5 months ago
Concurrent Games with Ordered Objectives
We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B¨uchi) objectives, and a preorder on these objectives (for insta...
Patricia Bouyer, Romain Brenguier, Nicolas Markey,...
CVPR
2010
IEEE
14 years 2 months ago
Efficient Hierarchical Graph-Based Video Segmentation
We present an efficient and scalable technique for spatiotemporal segmentation of long video sequences using a hierarchical graph-based algorithm. We begin by oversegmenting a vol...
Matthias Grundmann, Vivek Kwatra, Mei Han, Irfan E...
ICPR
2008
IEEE
14 years 4 months ago
Video denoising via discrete regularization on graphs
We present local and nonlocal algorithms for video denoising based on discrete regularization on graphs. The main difference between video and image denoising is the temporal redu...
Mahmoud Ghoniem, Youssef Chahir, Abderrahim Elmoat...
MM
2006
ACM
148views Multimedia» more  MM 2006»
14 years 3 months ago
Audio similarity measure by graph modeling and matching
This paper proposes a new approach for the similarity measure and ranking of audio clips by graph modeling and matching. Instead of using frame-based or salient-based features to ...
Yuxin Peng, Chong-Wah Ngo, Cuihua Fang, Xiaoou Che...