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ICCAD
1996
IEEE
164views Hardware» more  ICCAD 1996»
14 years 18 days ago
A novel dimension reduction technique for the capacitance extraction of 3D VLSI interconnects
In this paper, we present a new capacitance extraction method named Dimension Reduction Technique (DRT) for 3D VLSI interconnects. The DRT converts a complex 3D problem into a ser...
Wei Hong II, Weikai Sun, Zhenhai Zhu, Hao Ji, Ben ...
BMCBI
2010
115views more  BMCBI 2010»
13 years 8 months ago
Multiconstrained gene clustering based on generalized projections
Background: Gene clustering for annotating gene functions is one of the fundamental issues in bioinformatics. The best clustering solution is often regularized by multiple constra...
Jia Zeng, Shanfeng Zhu, Alan Wee-Chung Liew, Hong ...
FPLAY
2008
13 years 10 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
MIG
2010
Springer
13 years 6 months ago
Path Planning for Groups Using Column Generation
In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a ...
Marjan van den Akker, Roland Geraerts, Han Hoogeve...
SIGGRAPH
1996
ACM
14 years 17 days ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe