Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
—Wireless sensor networks are increasingly being used for continuous monitoring of patients with chronic health conditions such as diabetes and heart problems. As biomedical sens...
Research into large-scale distributed systems often relies on the use of simulation frameworks in order to bypass the disadvantages of performing experiments on real testbeds. SimG...