Sciweavers

358 search results - page 27 / 72
» Ten More Unsolved Problems in Computer Graphics
Sort
View
DIGRA
2003
Springer
14 years 1 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
AFRIGRAPH
2001
ACM
14 years 3 days ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
EGH
2004
Springer
14 years 1 months ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
APSCC
2008
IEEE
14 years 2 months ago
Algorithms for Transmission Power Control in Biomedical Wireless Sensor Networks
—Wireless sensor networks are increasingly being used for continuous monitoring of patients with chronic health conditions such as diabetes and heart problems. As biomedical sens...
Ashay Dhamdhere, Vijay Sivaraman, Vidit Mathur, Sh...
ICCS
2009
Springer
14 years 3 months ago
Improving the Scalability of SimGrid Using Dynamic Routing
Research into large-scale distributed systems often relies on the use of simulation frameworks in order to bypass the disadvantages of performing experiments on real testbeds. SimG...
Silas De Munck, Kurt Vanmechelen, Jan Broeckhove