The geospatial category of simulations is used to show how origin centric techniques can solve a number of accuracy related problems common to 3D computer graphics applications. P...
In this paper we describe a new tool for interactive free-form fair surface design. By generalizing classical discrete Fourier analysis to two-dimensional discrete surface signals...
We present an algorithm for generating panoramic images of complex scenes from a multi-sensor camera. We further present a programmable graphics hardware implementation to process...
We prove that the lines tangent to four possibly intersecting convex polyhedra in 3 with n edges in total form Θ(n2 ) connected components in the worst case. In the generic ca...
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...