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» Ten More Unsolved Problems in Computer Graphics
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CW
2006
IEEE
14 years 2 months ago
Error Minimising Pipeline for Hi-Fidelity, Scalable Geospatial Simulation
The geospatial category of simulations is used to show how origin centric techniques can solve a number of accuracy related problems common to 3D computer graphics applications. P...
Chris Thorne
SIGGRAPH
1995
ACM
14 years 7 hour ago
A signal processing approach to fair surface design
In this paper we describe a new tool for interactive free-form fair surface design. By generalizing classical discrete Fourier analysis to two-dimensional discrete surface signals...
Gabriel Taubin
3DPVT
2006
IEEE
176views Visualization» more  3DPVT 2006»
14 years 2 months ago
Belief Propagation for Panorama Generation
We present an algorithm for generating panoramic images of complex scenes from a multi-sensor camera. We further present a programmable graphics hardware implementation to process...
Alan Brunton, Chang Shu
COMPGEOM
2004
ACM
14 years 1 months ago
The number of lines tangent to arbitrary convex polyhedra in 3D
We prove that the lines tangent to four possibly intersecting convex polyhedra in   3 with n edges in total form Θ(n2 ) connected components in the worst case. In the generic ca...
Hervé Brönnimann, Olivier Devillers, V...
CGF
2010
157views more  CGF 2010»
13 years 8 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...