In a public cloud, bandwidth is traditionally priced in a pay-asyou-go model. Reflecting the recent trend of augmenting cloud computing with bandwidth guarantees, we consider a n...
We present a new approachto interactive modeling of freeform surfaces. Instead of a fixed mesh of control points, the model presented to the user is that of an infinitely malleabl...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...