Interactive programs, such as GUIs or spreadsheets, often maintain dependency information over dynamically-created networks of objects. That is, each imperative object tracks not ...
Neel R. Krishnaswami, Lars Birkedal, Jonathan Aldr...
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
This paper presents MAUI, a system that enables fine-grained energy-aware offload of mobile code to the infrastructure. Previous approaches to these problems either relied heavily...
In this paper, we model multi-agent events in terms of a temporally varying sequence of sub-events, and propose a novel approach for learning, detecting and representing events in...
Background: Computational comparison of two protein structures is the starting point of many methods that build on existing knowledge, such as structure modeling (including modeli...