Sciweavers

506 search results - page 37 / 102
» Terrain generation using genetic algorithms
Sort
View
EVOW
2010
Springer
14 years 2 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
GECCO
2006
Springer
206views Optimization» more  GECCO 2006»
13 years 11 months ago
A dynamically constrained genetic algorithm for hardware-software partitioning
In this article, we describe the application of an enhanced genetic algorithm to the problem of hardware-software codesign. Starting from a source code written in a high-level lan...
Pierre-André Mudry, Guillaume Zufferey, Gia...
EC
2006
97views ECommerce» more  EC 2006»
13 years 7 months ago
A Step Forward in Studying the Compact Genetic Algorithm
The compact Genetic Algorithm (cGA) is an Estimation of Distribution Algorithm that generates offspring population according to the estimated probabilistic model of the parent pop...
Reza Rastegar, Arash Hariri
TCBB
2008
116views more  TCBB 2008»
13 years 7 months ago
Inferring Connectivity of Genetic Regulatory Networks Using Information-Theoretic Criteria
Recently, the concept of mutual information has been proposed for inferring the structure of genetic regulatory networks from gene expression profiling. After analyzing the limitat...
Wentao Zhao, Erchin Serpedin, Edward R. Dougherty
BMCBI
2011
13 years 2 months ago
Simulated evolution applied to study the genetic code optimality using a model of codon reassignments
Background: As the canonical code is not universal, different theories about its origin and organization have appeared. The optimization or level of adaptation of the canonical ge...
Jose Santos, Ángel Monteagudo