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» Terrain generation using genetic algorithms
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GECCO
2007
Springer
283views Optimization» more  GECCO 2007»
14 years 2 months ago
Evolving Lucene search queries for text classification
We describe a method for generating accurate, compact, human understandable text classifiers. Text datasets are indexed using Apache Lucene and Genetic Programs are used to constr...
Laurence Hirsch, Robin Hirsch, Masoud Saeedi
VISUALIZATION
2003
IEEE
14 years 2 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
WABI
2005
Springer
128views Bioinformatics» more  WABI 2005»
14 years 2 months ago
Algorithms for Imperfect Phylogeny Haplotyping (IPPH) with a Single Homoplasy or Recombination Event
Abstract. The haplotype inference (HI) problem is the problem of inferring 2n haplotype pairs from n observed genotype vectors. This is a key problem that arises in studying geneti...
Yun S. Song, Yufeng Wu, Dan Gusfield
IWANN
2009
Springer
14 years 3 months ago
Data Mining in Complex Diseases Using Evolutionary Computation
Abstract. A new algorithm is presented for finding genotype-phenotype association rules from data related to complex diseases. The algorithm was based on Genetic Algorithms, a tech...
Vanessa Aguiar, Jose A. Seoane, Ana Freire, Cristi...
EUROGP
2001
Springer
124views Optimization» more  EUROGP 2001»
14 years 1 months ago
An Evolutionary Approach to Automatic Generation of VHDL Code for Low-Power Digital Filters
An evolutionary algorithm is used to design a finite impulse response digital filter with reduced power consumption. The proposed design approach combines genetic optimization an...
Massimiliano Erba, Roberto Rossi, Valentino Libera...