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» Terrain generation using genetic algorithms
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2006
Springer
14 years 13 days ago
Continuous-Time Recurrent Neural Networks for Generative and Interactive Musical Performance
This paper describes an ongoing exploration into the use of Continuous-Time Recurrent Neural Networks (CTRNNs) as generative and interactive performance tools, and using Genetic Al...
Oliver Bown, Sebastian Lexer
GECCO
2005
Springer
159views Optimization» more  GECCO 2005»
14 years 2 months ago
Using evolutionary algorithms for the unit testing of object-oriented software
As the paradigm of object orientation becomes more and more important for modern IT development projects, the demand for an automated test case generation to dynamically test obje...
Stefan Wappler, Frank Lammermann
BMCBI
2007
108views more  BMCBI 2007»
13 years 9 months ago
Computer-aided identification of polymorphism sets diagnostic for groups of bacterial and viral genetic variants
Background: Single nucleotide polymorphisms (SNPs) and genes that exhibit presence/absence variation have provided informative marker sets for bacterial and viral genotyping. Iden...
Erin P. Price, John Inman-Bamber, Venugopal Thiruv...
EH
2003
IEEE
100views Hardware» more  EH 2003»
14 years 2 months ago
Learning for Evolutionary Design
This paper describes a technique for evolving similar solutions to similar configuration design problems. Using the configuration design of combination logic circuits as a testb...
Sushil J. Louis
APIN
2000
103views more  APIN 2000»
13 years 8 months ago
Probabilistic Pattern Matching and the Evolution of Stochastic Regular Expressions
The use of genetic programming for probabilistic pattern matching is investigated. A stochastic regular expression language is used. The language features a statistically sound sem...
Brian J. Ross