Sciweavers

506 search results - page 66 / 102
» Terrain generation using genetic algorithms
Sort
View
SIGGRAPH
1996
ACM
14 years 29 days ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
VIS
2006
IEEE
117views Visualization» more  VIS 2006»
14 years 10 months ago
Transfer Function Fusing
Based on the observation that it is relatively easier for users to generate several good transfer functions (TFs) for different features of volumetric data, we propose TF fusing, ...
Yingcai Wu, Huamin Qu, Hong Zhou, Ming-Yuen Cha...
TCBB
2008
117views more  TCBB 2008»
13 years 8 months ago
Consensus Genetic Maps as Median Orders from Inconsistent Sources
A genetic map is an ordering of genetic markers calculated from a population of known lineage. Although, traditionally, a map has been generated from a single population for each s...
Benjamin G. Jackson, Patrick S. Schnable, Srinivas...
GECCO
2003
Springer
141views Optimization» more  GECCO 2003»
14 years 2 months ago
Finding the Optimal Gene Order in Displaying Microarray Data
The rapid advances of genome-scale sequencing have brought out the necessity of developing new data processing techniques for enormous genomic data. Microarrays, for example, can g...
Seung-Kyu Lee, Yong-Hyuk Kim, Byung Ro Moon
BMCBI
2010
88views more  BMCBI 2010»
13 years 9 months ago
FastTagger: an efficient algorithm for genome-wide tag SNP selection using multi-marker linkage disequilibrium
Background: Human genome contains millions of common single nucleotide polymorphisms (SNPs) and these SNPs play an important role in understanding the association between genetic ...
Guimei Liu, Yue Wang, Limsoon Wong