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» Terrain generation using genetic algorithms
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ISSTA
2004
ACM
14 years 2 months ago
Evolutionary testing of classes
Object oriented programming promotes reuse of classes in multiple contexts. Thus, a class is designed and implemented with several usage scenarios in mind, some of which possibly ...
Paolo Tonella
ASPDAC
2001
ACM
137views Hardware» more  ASPDAC 2001»
14 years 15 days ago
Optimized address assignment for DSPs with SIMD memory accesses
This paper deals with address assignment in code generation for digital signal processors (DSPs) with SIMD (single instruction multiple data) memory accesses. In these processors ...
Markus Lorenz, David Koffmann, Steven Bashford, Ra...
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
GECCO
2009
Springer
14 years 22 days ago
Evolving heuristically difficult instances of combinatorial problems
When evaluating a heuristic for a combinatorial problem, randomly generated instances of the problem may not provide a thorough exploration of the heuristic's performance, an...
Bryant A. Julstrom
AIPS
2010
13 years 9 months ago
The Scanalyzer Domain: Greenhouse Logistics as a Planning Problem
We introduce the Scanalyzer planning domain, a domain for classical planning which models the problem of automatic greenhouse logistic management. At its mathematical core, the Sc...
Malte Helmert, Hauke Lasinger