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» Terrain generation using genetic algorithms
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AHS
2007
IEEE
215views Hardware» more  AHS 2007»
13 years 10 months ago
Online Evolution for a High-Speed Image Recognition System Implemented On a Virtex-II Pro FPGA
Online incremental evolution for a complex high-speed pattern recognition architecture has been implemented on a Xilinx Virtex-II Pro FPGA. The fitness evaluation module is entir...
Kyrre Glette, Jim Torresen, Moritoshi Yasunaga
GECCO
2000
Springer
120views Optimization» more  GECCO 2000»
14 years 1 months ago
An Improved Adaptive Multi-Start Approach to Finding Near-Optimal Solutions to the Euclidean TSP
We present an "adaptive multi-start" genetic algorithm for the Euclidean traveling salesman problem that uses a population of tours locally optimized by the Lin-Kernigha...
Dan Bonachea, Eugene Ingerman, Joshua Levy, Scott ...
3DICA
2000
13 years 11 months ago
Automatic Reconstruction of Large 3D Models of Real Environments from Unregistered Data-sets
Towards photo-realistic 3D scene reconstruction from range and color images, we present a statistical technique for multimodal image registration. Statistical tools are employed t...
Faysal Boughorbel, David L. Page, Mongi A. Abidi
GECCO
2004
Springer
112views Optimization» more  GECCO 2004»
14 years 3 months ago
Some Issues on the Implementation of Local Search in Evolutionary Multiobjective Optimization
This paper discusses the implementation of local search in evolutionary multiobjective optimization (EMO) algorithms for the design of a simple but powerful memetic EMO algorithm. ...
Hisao Ishibuchi, Kaname Narukawa
ICPR
2006
IEEE
14 years 11 months ago
Evaluation of 3D Facial Feature Selection for Individual Facial Model Identification
Face recognition using 3D information has been intensively investigated in recent years. The features selected from 3D facial surfaces are invariant to pose and lighting condition...
Lijun Yin, Yi Sun