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EVOW
2011
Springer
13 years 17 days ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
ACL
1998
13 years 10 months ago
Automatic Construction of Frame Representations for Spontaneous Speech in Unrestricted Domains
This paper presents a system which automatically generates shallow semantic frame structures for conversational speech in unrestricted domains. We argue that such shallow semantic...
Klaus Zechner
SAC
2004
ACM
14 years 2 months ago
WebUml: reverse engineering of web applications
Web applications have become complex and crucial for many firms, especially when combined with areas such as CRM (Customer Relationship Management) and BPR (Business Process Reen...
Carlo Bellettini, Alessandro Marchetto, Andrea Tre...

Lecture Notes
742views
15 years 7 months ago
Computer Systems Analysis
Comparing systems using measurement, simulation, and queueing models. Common mistakes and how to avoid them, selection of techniques and metrics, art of data presentation, summariz...
Raj Jain
DATE
2007
IEEE
172views Hardware» more  DATE 2007»
14 years 3 months ago
Diagnosis, modeling and tolerance of scan chain hold-time violations
Errors in timing closure process during the physical design stage may result in systematic silicon failures, such as scan chain hold time violations, which prohibit the test of ma...
Ozgur Sinanoglu, Philip Schremmer