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SG
2010
Springer
13 years 5 months ago
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
Abstract. Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomoti...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
EUROPAR
2003
Springer
14 years 27 days ago
On the Characterization of Distributed Virtual Environment Systems
Abstract. Distributed Virtual Environment systems have experienced a spectacular growth last years. One of the key issues in the design of scalable and costeffective DVE systems is...
Pedro Morillo, Juan M. Orduña, Marcos Fern&...
ECCV
2004
Springer
14 years 1 months ago
Virtual Touch Screen for Mixed Reality
Mixed Reality (MR) opens a new dimension for Human Computer Interaction (HCI). Combined with computer vision (CV) techniques, it is possible to create advanced input devices. This ...
Martin Tosas, Li Bai
IPPS
2008
IEEE
14 years 2 months ago
Immersive real-time large-scale network simulation: A research summary
Immersive real-time large-scale network simulation is a technique that supports simulation of large-scale networks to interact with real implementations of network protocols, netw...
Jason Liu
HAPTICS
2007
IEEE
14 years 2 months ago
Development of a Whole-Sensitive Teleoperated Robot Arm using Torque Sensing Technique
In this paper, we concentrate on the design of a new whole-sensitive robot arm enabling torque measurement in each joint by means of developed optical torque sensors. When the con...
Dzmitry Tsetserukou, Riichiro Tadakuma, Hiroyuki K...