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CGF
2004
151views more  CGF 2004»
13 years 7 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CGF
2002
149views more  CGF 2002»
13 years 7 months ago
Using Perceptual Texture Masking for Efficient Image Synthesis
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors d...
Bruce Walter, Sumanta N. Pattanaik, Donald P. Gree...
COMCOM
1998
83views more  COMCOM 1998»
13 years 7 months ago
System for screening objectionable images
As computers and Internet become more and more available to families, access of objectionable graphics by children is increasingly a problem that many parents are concerned about....
James Ze Wang, Jia Li, Gio Wiederhold, Oscar Firsc...
EGH
2010
Springer
13 years 5 months ago
GPU random numbers via the tiny encryption algorithm
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
Fahad Zafar, Marc Olano, Aaron Curtis
SOFTVIS
2010
ACM
13 years 5 months ago
Dependence cluster visualization
Large clusters of mutual dependence have long been regarded as a problem impeding comprehension, testing, maintenance, and reverse engineering. An effective visualization can aid ...
Syed S. Islam, Jens Krinke, David Binkley