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GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
13 years 9 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
ICASSP
2010
IEEE
13 years 8 months ago
Revisiting the security of speaker verification systems against imposture using synthetic speech
In this paper, we investigate imposture using synthetic speech. Although this problem was first examined over a decade ago, dramatic improvements in both speaker verification (S...
Phillip L. De Leon, Vijendra Raj Apsingekar, Micha...
ICASSP
2010
IEEE
13 years 8 months ago
Recognition of phonemes and words in singing
This paper studies the influence of n-gram language models in the recognition of sung phonemes and words. We train uni-, bi-, and trigram language models for phonemes and bi- and...
Annamaria Mesaros, Tuomas Virtanen
ANOR
2010
123views more  ANOR 2010»
13 years 8 months ago
Nature inspired genetic algorithms for hard packing problems
This paper presents two novel genetic algorithms (GAs) for hard industrially relevant packing problems. The design of both algorithms is inspired by aspects of molecular genetics,...
Philipp Rohlfshagen, John A. Bullinaria
EOR
2006
125views more  EOR 2006»
13 years 8 months ago
A genetic algorithm for robotic assembly line balancing
Flexibility and automation in assembly lines can be achieved by the use of robots. The robotic assembly line balancing (RALB) problem is defined for robotic assembly line, where d...
Gregory Levitin, Jacob Rubinovitz, Boris Shnits