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AIIDE
2009
13 years 10 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
TSE
2011
144views more  TSE 2011»
13 years 4 months ago
Genetic Algorithms for Randomized Unit Testing
—Randomized testing is an effective method for testing software units. Thoroughness of randomized unit testing varies widely according to the settings of certain parameters, such...
James H. Andrews, Tim Menzies, Felix Chun Hang Li
TRIDENTCOM
2008
IEEE
14 years 4 months ago
A quantitative evaluation of the MeshTest wireless testbed
The MeshTest testbed is designed to subject wireless devices and protocols to realistic and repeatable mobile scenarios, including multi-hop and disconnected topologies. The testb...
Brenton Walker, Charles Clancy
AGILEDC
2006
IEEE
14 years 3 months ago
On Agile Performance Requirements Specification and Testing
Underspecified performance requirements can cause performance issues in a software system. However, a complete, upfront analysis of a software system is difficult, and usually not...
Chih-Wei Ho, Michael J. Johnson, Laurie Williams, ...
IOLTS
2002
IEEE
148views Hardware» more  IOLTS 2002»
14 years 2 months ago
Active Replication: Towards a Truly SRAM-Based FPGA On-Line Concurrent Testing
The reusing of the same hardware resources to implement speed-critical algorithms, without interrupting system operation, is one of the main reasons for the increasing use of reco...
Manuel G. Gericota, Gustavo R. Alves, Miguel L. Si...