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ICIP
1999
IEEE
14 years 8 months ago
Realistic 3-D Scene Modeling from Uncalibrated Image Sequences
This contribution addresses the problem of obtaining photorealistic 3D models of a scene from images alone with a structure-from-motion approach. The 3D scene is observed from mul...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
CHI
2004
ACM
14 years 7 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
WISE
2007
Springer
14 years 1 months ago
On Tree Pattern Query Rewriting Using Views
We study and present our findings on two closely related problems on xpath rewriting using views when both the view and the query are tree patterns involving /,// and []. First, g...
Junhu Wang, Jeffrey Xu Yu, Chengfei Liu
IJCNN
2006
IEEE
14 years 22 days ago
Neural Network Control of Spark Ignition Engines with High EGR Levels
— Research has shown substantial reductions in the oxides of nitrogen (NOx) concentrations by using 10% to 25% exhaust gas recirculation (EGR) in spark ignition (SI) engines [1]....
Atmika Singh, Jonathan Blake Vance, Brian C. Kaul,...
ACMACE
2004
ACM
14 years 4 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...