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NETGAMES
2006
ACM
14 years 1 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
MM
2004
ACM
116views Multimedia» more  MM 2004»
14 years 27 days ago
First-year students' paper chase: a mobile location-aware multimedia game
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a n...
Palle Klante, Jens Krösche, Daniela Ratt, Sus...
HICSS
2002
IEEE
171views Biometrics» more  HICSS 2002»
14 years 13 days ago
Asynchronous Videoconferencing: A Hybrid Communication Prototype
This report introduces a hybrid asynchronous, distributed audio/video group conferencing system. One of the chief benefits of Internet communication systems is that they allow com...
James H. Watt, Joseph B. Walther, Kristine L. Nowa...
ICIP
1998
IEEE
14 years 9 months ago
Reversing Motion Vector Fields
With the popular use of digital video (VCD, DVD, video conferencing, digital broadcasting system, digital TV and video editing), video streaming technology becomes much more impor...
Susie J. Wee
CHI
2004
ACM
14 years 7 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett