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» Texture Adaptation for Progressive Meshes
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COMPGEOM
2004
ACM
14 years 1 months ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
ICIP
2000
IEEE
14 years 9 months ago
Hierarchical Representation and Coding of Surfaces Using 3D Polygon Meshes
This paper presents a novel procedure for the representation and coding of 3D surfaces using hierarchical adaptive triangulation. The proposed procedure is based on pyramidal anal...
Ioannis Kompatsiaris, Michael G. Strintzis
CGF
2008
217views more  CGF 2008»
13 years 7 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
SIGGRAPH
1990
ACM
13 years 11 months ago
Adaptive mesh generation for global diffuse illumination
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken place in the past five years. Net energy methods such as the hemicube and other...
A. T. Campbell III, Donald S. Fussell
EWC
2011
52views more  EWC 2011»
13 years 2 months ago
Localized coarsening of conforming all-hexahedral meshes
Abstract. Finite element mesh adaptation methods can be used to improve the efficiency and accuracy of solutions to computational modeling problems. In many applications involving ...
Adam C. Woodbury, Jason F. Shepherd, Matthew L. St...