Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
Wavelet methods for geometry encoding is a recently emerged superset of multiresolution analysis which has proven to be very efficient in term of compression and adaptive transmis...
Spacetime Discontinuous Galerkin (DG) methods are used to solve hyperbolic PDEs describing wavelike physical phenomena. When the PDEs are nonlinear, the speed of propagation of th...
The computational requirements for an adaptive solution of unsteady problems change as the simulation progresses. This causes workload imbalance among processors on a parallel mac...
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...