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» Texture Adaptation for Progressive Meshes
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ICIP
2001
IEEE
14 years 9 months ago
Face modeling for recognition
3D Human face models have been widely used in applications such as face recognition, facial expression recognition, human action recognition, head tracking, facial animation, vide...
Rein-Lien Hsu, Anil K. Jain
VISUALIZATION
1998
IEEE
13 years 12 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola
IMR
2003
Springer
14 years 24 days ago
An Adaptable Surface Parameterization Method
Parameterizations of triangulated surfaces are used in an increasing number of mesh processing applications for various purposes. Although demands vary, they are often required to...
Patrick Degener, Jan Meseth, Reinhard Klein
CVGIP
2000
124views more  CVGIP 2000»
13 years 7 months ago
Hierarchical Solutions for the Deformable Surface Problem in Visualization
In this paper we present a hierarchical approach for the deformable surface technique. This technique is a three dimensional extension of the snake segmentation method. We use it ...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
GRAPHITE
2007
ACM
13 years 11 months ago
Appearance preserving octree-textures
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...